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A-Base Camp

ZNR · uncommon · Released 2022-04-07

Power

brawl
tier-2Niche payoff
commander
trapNiche payofftrap

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

standalone

meaningful alone

build around

needs a shell

caps

fixed effect

rigid

one mode

narrow

situational

sticky

hard to remove

Commander Bracket

Not yet bracketed (or genuinely unplaceable).

Archetypes

positive:
clericroguewarriorwizard
negative:

No active conflicts.

Roles

mana-fixingmana-rock

Risks

requires-tribe-density

Mechanics

Typal

synergy:
clericroguewarriorwizard
anti:

Structural

activated-ability

Rationale

A-Base Camp is a colorless land that taps for {C} freely, or for any color specifically to cast/activate Clerics, Rogues, Warriors, or Wizards. A solid mana-fixing land in Brawl decks built around those four class types, most famously the Zendikar Rising party-themed archetypes. Its restricted colored mana makes it near-dead in decks that don't feature a critical mass of those creature types.