A-Base Camp
ZNR · uncommon · Released 2022-04-07
Power
brawl
tier-2Niche payoff
commander
trapNiche payofftrap
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on
on rate
standalone
meaningful alone
build around
needs a shell
caps
fixed effect
rigid
one mode
narrow
situational
sticky
hard to remove
Commander Bracket
Not yet bracketed (or genuinely unplaceable).
Archetypes
positive:
clericroguewarriorwizard
negative:
No active conflicts.
Roles
mana-fixingmana-rock
Risks
requires-tribe-density
Mechanics
—
Typal
synergy:
clericroguewarriorwizard
anti:
—
Structural
activated-ability
Rationale
A-Base Camp is a colorless land that taps for {C} freely, or for any color specifically to cast/activate Clerics, Rogues, Warriors, or Wizards. A solid mana-fixing land in Brawl decks built around those four class types, most famously the Zendikar Rising party-themed archetypes. Its restricted colored mana makes it near-dead in decks that don't feature a critical mass of those creature types.