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A-Case the Joint

SNC · common · Released 2022-10-06

Power

brawl
tier-2Role-player
commander
trapRole-playertrap

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

under

below rate

standalone

meaningful alone

modular

fits anywhere

caps

fixed effect

rigid

one mode

broad

broadly useful

n/a

n/a

Commander Bracket

Not yet bracketed (or genuinely unplaceable).

Archetypes

positive:
controlmidrange
negative:
aggroburntempo

Roles

card-drawtop-deck-manipulation

Risks

slow-setupsorcery-speed-only

Mechanics

Typal

synergy:

anti:

Structural

Rationale

5cmc sorcery that draws 3 cards and peeks at the top of each player's library. The draw-3 is solid but 5 mana at sorcery speed is steep for a pure draw spell; control and midrange are the only realistic homes. The top-deck scry effect on all libraries is minor upside that rarely matters beyond awareness. Outclassed by cheaper or more efficient draw spells in most contexts.