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A-Cauldron Familiar

ELD · uncommon · Released 2022-07-07

Power

brawl
tier-1Game-defining
commander
tier-2tier-1Game-defining

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

incremental

minor value alone

synergy

wants support

takes over

can take over a game

flexible

multiple modes

broad

broadly useful

recurring

comes back

Commander Bracket

Not yet bracketed (or genuinely unplaceable).

Archetypes

positive:
aristocratsfoodlifegain
negative:

No active conflicts.

Roles

aggressive-creaturedeath-triggerlifegain-payoffrecurisve-threat

Risks

requires-food-density

Mechanics

mech-food

Typal

synergy:
cat
anti:

Structural

triggered-abilityactivated-ability

Rationale

1cmc black evasive creature with ETB drain/lifegain and Food-powered recursion. Signature in aristocrats (death-trigger loop) and food-matters shells. Recurring threat that drains each ETB. Requires Food density to leverage recursion effectively.