A-Cauldron Familiar
ELD · uncommon · Released 2022-07-07
Power
brawl
tier-1Game-defining
commander
tier-2→tier-1Game-defining
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
over
above rate
incremental
minor value alone
synergy
wants support
takes over
can take over a game
flexible
multiple modes
broad
broadly useful
recurring
comes back
Commander Bracket
Not yet bracketed (or genuinely unplaceable).
Archetypes
positive:
aristocratsfoodlifegain
negative:
No active conflicts.
Roles
aggressive-creaturedeath-triggerlifegain-payoffrecurisve-threat
Risks
requires-food-density
Mechanics
mech-food
Typal
synergy:
cat
anti:
—
Structural
triggered-abilityactivated-ability
Rationale
1cmc black evasive creature with ETB drain/lifegain and Food-powered recursion. Signature in aristocrats (death-trigger loop) and food-matters shells. Recurring threat that drains each ETB. Requires Food density to leverage recursion effectively.