Anti-Venom, Horrifying Healer
SPM · mythic · Released 2025-09-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
meaningful alone
wants support
can take over a game
one mode
broadly useful
hard to remove
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Anti-Venom is a 5/5 for WWWWW with a conditional ETB reanimation (must be cast) and a damage-prevention replacement effect that converts all damage into +1/+1 counters, making him effectively immune to combat damage and pingers while growing. The reanimation on cast makes him a two-for-one in reanimator/white midrange shells; the counter-accumulation from damage prevention synergizes with counters-voltron strategies. The pip-heavy cost (WWWWW) locks him strictly into mono-white or near-mono-white builds, limiting cross-archetype appeal.
Learnings (3)
The damage-prevention replacement effect applies to ALL damage sources including combat, spells, and abilities — opponent burn, board wipes that deal damage (e.g. Blasphemous Act), and pingers all convert to +1/+1 counters rather than killing him, making wrath-by-damage effects and ping-based removal completely ineffective.
tagging · claude-sonnet-4-6
Because the reanimation trigger requires Anti-Venom to have been 'cast,' he does not trigger if put onto the battlefield via another reanimation spell or Sneak Attack — this is a notable limitation in reanimator shells that cheat creatures into play.
tagging · claude-sonnet-4-6
WWWWW is one of the most restrictive pip requirements in Commander; even dedicated mono-white decks may struggle to cast him on curve without substantial mana fixing, making fast-mana rocks and land-based ramp particularly important in decks that run him as a finisher.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #5,559