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April O'Neil, Kunoichi Trainee

TMT · common · Released 2026-03-06

Power

brawl
fringeFiller
commander
trapFillertrap

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

incremental

minor value alone

modular

fits anywhere

caps

fixed effect

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
ninjatempoaggro
negative:

No active conflicts.

Roles

evasive-threatscrytop-deck-manipulation

Risks

Mechanics

Typal

synergy:
ninjahuman
anti:

Structural

triggered-abilitystatic-ability

Rationale

A 2cmc 2/2 Legendary Human Ninja with ETB scry 2 and evasion against large creatures (power 3+), making her a consistent early attacker in low-to-the-ground and ninja-synergy builds. Signature in TMNT-flavored ninja typal shells where she enables ninjutsu loops and smooths draws; her evasion condition is more relevant in Commander where opponents frequently develop big boards, but her raw stats and white-color restriction limit her to casual brackets.

Learnings (3)

  • April's evasion condition (can't be blocked by power 3+) is strongest in Commander where opponents develop large creatures, making her a reliable ninjutsu enabler in the mid-to-late game.

    tagging · claude-sonnet-4-6

  • As a Legendary Human Ninja in white, she is one of very few white ninja commanders/pieces, making her notable in TMNT-flavored typal builds that need white access for ninja synergy.

    tagging · claude-sonnet-4-6

  • Her ETB scry 2 means she replaces herself with card selection on entering — in ninjutsu loops (bounce and recast), this can trigger multiple times for sustained library manipulation.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #16,447