Avatar Kyoshi, Earthbender
TLE · mythic · Released 2025-11-21
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
meaningful alone
fits anywhere
can take over a game
one mode
broadly useful
hard to remove
Commander Bracket
Archetypes
Roles
Risks
Mechanics
Typal
—
Structural
Rationale
8-mana 6/6 with hexproof during your turn that earthbends a land into a massive 8/8 haste attacker (untapped) each combat — a value-generating landfall-adjacent threat. The GGG pip requirement and 8 CMC make it a top-end finisher that needs dedicated ramp shells (ramp-big-mana, lands-matter) to deploy on time; the earthbend land is also resilient (returns if it dies), making it a recurring threat that fits counters-voltron play patterns. Too slow and pip-heavy for competitive brackets, but a powerful commander or 99-slot bomb in the right casual shell.
Learnings (3)
The earthbend land from Avatar Kyoshi's triggered ability returns to the battlefield TAPPED if it dies or is exiled, so you do not lose the land permanently — it's a recurring threat generator every combat, not a one-shot.
tagging · claude-sonnet-4-6
The untap clause on Kyoshi's earthbend means the animated land is immediately available to both attack (it has haste) AND tap for mana in the same turn, effectively providing both a combat threat and mana in the same action.
tagging · claude-sonnet-4-6
At 8 CMC with GGG in the cost, Avatar Kyoshi is effectively mono-green only and needs significant ramp acceleration (ideally turn 4-5 resolution) to be impactful; without haste herself, she is also vulnerable to a sorcery-speed removal response before the next combat trigger fires.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #4,830