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Beetle, Legacy Criminal

SPM · common · Released 2025-09-26

Power

brawl
tier-2Strong staple
commander
tier-2Strong staple

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

under

below rate

incremental

minor value alone

synergy

wants support

scales

scales up

flexible

multiple modes

broad

broadly useful

recurring

comes back

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
plus-one-counterscounters-voltronvoltron
negative:

No active conflicts.

Roles

evasion-grantcounter-producergraveyard-matters

Risks

exile-costslow-setupsorcery-speed-onlyonce-per-game

Mechanics

Typal

synergy:
humanrogue
anti:

Structural

activated-ability

Rationale

Beetle is a 4cmc 3/3 flyer whose only non-combat ability is a one-shot graveyard exile activation: pay {1}{U}, exile this card from the graveyard at sorcery speed to put a +1/+1 counter on any creature and grant it flying until end of turn. The flying body is passable but the graveyard ability is a once-per-game utility effect — too narrow and restrictive to make a meaningful competitive impact. Finds minor homes in +1/+1 counters or voltron strategies where evasion-granting from the bin has marginal value.

Learnings (2)

  • Beetle's graveyard ability is not a recursive engine — it exiles itself as the cost, making it a strict once-per-game effect that the sim should treat as a one-shot rather than a repeatable counter source.

    tagging · claude-sonnet-4-6

  • The sorcery-speed restriction and self-exile cost make this significantly weaker than similar graveyard-activated cards; opponents have a full main phase to respond or simply wait out the window.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #17,239