Big Score
MSC · common · Released 2026-06-26
Power
brawl
tier-2Role-player
commander
fringeRole-player
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on
on rate
incremental
minor value alone
synergy
wants support
caps
fixed effect
flexible
multiple modes
broad
broadly useful
n/a
n/a
Commander Bracket
1Precon2Core3Upgraded4Optimized5cEDH
Archetypes
positive:
spellslingertreasurewheels
negative:
aggroburn
Roles
card-drawtreasure-generatordiscard-outletlooter
Risks
discard-costcard-disadvantage
Mechanics
mech-treasure
Typal
synergy:
—
anti:
—
Structural
alternative-cost
Rationale
4cmc instant — discard a card as additional cost, then draw 2 and make 2 Treasures. Net effect is neutral on cards (discard 1, draw 2, -1 in hand) but generates 2 Treasures for future mana, making it valuable in Treasure-matters and red spellslinger shells that want both card filtering and mana acceleration. Too slow and card-neutral for aggro or burn, where the discard cost and 4cmc are painful.
Learnings (2)
Big Score's net card math is +1 card (discard 1, draw 2) but the real payoff is the 2 Treasure tokens, making it closer to a ritual-plus-loot than a pure draw spell — evaluate it as mana generation first.
tagging · claude-sonnet-4-6
In reanimator or graveyard-matters shells, the forced discard is a feature not a bug, enabling pitching reanimation targets while netting Treasures and a card.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #164