Chameleon, Master of Disguise
MSC · uncommon · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
minor value alone
wants support
can take over a game
multiple modes
broadly useful
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
Typal
—
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Structural
Rationale
Chameleon is a 4cmc Clone variant that copies a creature you already control (not any target), making it weaker than classic Phantasmal Image or Clone since it requires a friendly creature to copy. Its Mayhem ability lets it recur from the graveyard after a discard, giving it synergy with wheels and discard-outlet strategies. Niche at best — copying your own creature is less flexible than copying any creature, and 4cmc is steep for a conditional copy effect.
Learnings (3)
Chameleon copies only a creature YOU control (not any creature), making it strictly weaker than traditional Clone effects like Phantasmal Image or Spark Double that can copy opponents' threats.
tagging · claude-sonnet-4-6
The Mayhem mechanic requires the card to have been discarded the same turn you cast it from the graveyard — wheels, Faithless Looting, and similar effects are the cleanest enablers; incidental discard is not reliable enough.
tagging · claude-sonnet-4-6
Because the copy is of a creature already on your board, Chameleon is best in flicker or ETB-centric shells where a second copy of your best ETB creature is a meaningful advantage.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #2,509