Doctor Octopus, Master Planner
SPM · mythic · Released 2025-09-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
below rate
minor value alone
wants support
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Doctor Octopus is a 7cmc 4/8 that combines three functions: a +2/+2 lord for Villains, a maximum hand-size extension to eight, and a powerful end-step refill drawing up to eight cards. The refill engine is the star — in any UB midrange or control shell it acts as a near-Phyrexian Arena-on-steroids, refilling to eight at each end step regardless of how many spells were cast. The Villain lord ability is purely upside in Villain-typal Spider-Man set builds but irrelevant in generic goodstuff shells. At 7 mana it's a late-game value engine, not a combo enabler.
Learnings (3)
The end-step draw trigger refills to exactly 8 cards — it draws cards equal to the difference between 8 and your current hand size, making it one of the most powerful hand-refill engines in Commander at a fixed interval rather than per-spell.
tagging · claude-sonnet-4-6
The Villain lord (+2/+2) is a Spider-Man Universes Beyond set mechanic; outside that specific card pool, Villains are extremely sparse, making Doc Ock primarily a draw/value piece in non-Villain Commander builds.
tagging · claude-sonnet-4-6
At 7 mana with a 4/8 body, Doctor Octopus is a top-end threat that demands immediate removal — opponents must answer it before your next end step or you refill to 8, making it a high-priority removal magnet.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #10,287