Earth's Mightiest Heroes
MSH · mythic · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
minor value alone
wants support
can take over a game
one mode
broadly useful
n/a
Commander Bracket
Archetypes
Roles
Risks
Mechanics
Typal
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Structural
Rationale
6cmc green sorcery that reveals the top 8 and puts one creature onto the battlefield (or any number if Teamwork 5 was paid by tapping creatures with total power 5+). Without Teamwork it's a middling green cheat effect; with Teamwork active it becomes a powerful mass-cheat into multiple creatures, defining it as a go-wide/ramp-big-mana finisher. Requires a sufficiently wide or powerful board to unlock the full mode, making it dependent on creature density.
Learnings (3)
Teamwork 5 requires tapping your own creatures as an additional cost at cast time, so a wrath or mass removal in response to your tapped-out board can blank the upgraded mode before the spell resolves.
tagging · claude-sonnet-4-6
In decks with a high creature density (20+), the base mode (put one creature onto the battlefield from top 8) is still reliable but is outclassed by similar green cheats like Green Sun's Zenith or Tooth and Nail; the Teamwork upgrade is what makes this card competitively interesting.
tagging · claude-sonnet-4-6
Because the non-Teamwork mode only puts one creature into play, this card doubles as a fringe polymorph-style target — you can cast it off a large mana production without a wide board and still hit a single haymaker.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #25,868