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Giant-Man, Gargantuan Genius

MSC · rare · Released 2026-06-26

Power

brawl
tier-1Strong staple
commander
tier-1Strong staple

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

standalone

meaningful alone

synergy

wants support

scales

scales up

rigid

one mode

broad

broadly useful

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
ramp-big-manamidrange
negative:
tokens-go-wideaggro

Roles

mana-abilitymidrange-threatramp-creature

Risks

requires-creature-densityslow-setupconditional-trigger

Mechanics

Typal

synergy:

anti:

Structural

triggered-abilitymana-ability

Rationale

5cmc 6/6 reach that adds {G} at the start of your first main phase for each creature you control with power 4 or greater — including itself, so it always produces at least one green mana. Signature in ramp-big-mana and green midrange shells that go wide with large creatures, turning a board of fatties into burst mana for even bigger plays. Weak in token-go-wide lists (small power tokens don't trigger) and aggro (too slow at 5cmc).

Learnings (3)

  • Giant-Man counts itself (6 power) toward the mana trigger, so it guarantees at least {G} on the turn it enters — meaning it effectively reduces its own net cost by 1 if cast in the first main phase with follow-up plays in mind.

    tagging · claude-sonnet-4-6

  • The mana triggers at the beginning of your first main phase, so the mana is available for sorcery-speed plays that turn — it's not combat-step burst mana and can't be held for the end step.

    tagging · claude-sonnet-4-6

  • In Commander, a board of 3-4 large green creatures (Craterhoof-sized) can produce explosive amounts of mana from this trigger, making it a surprise storm-like ramp piece that opponents often don't account for.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #29,834