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Hulk, Brutal Brawler

MSC · mythic · Released 2026-06-26

Power

brawl
tier-2tier-1Strong staple
commander
tier-2tier-1Strong staple

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

standalone

meaningful alone

synergy

wants support

scales

scales up

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
tokens-go-widecounters-voltronplus-one-counters
negative:
controlcombostax-prison

Roles

counter-producerattack-triggermidrange-threatmass-pump

Risks

telegraphedattack-trigger-onlyremoval-magnet

Mechanics

Typal

synergy:

anti:

Structural

triggered-abilitystatic-ability

Rationale

Hulk is a 4cmc 4/4 that must attack each combat and distributes +1/+1 counters to all other creatures on attack — a strong go-wide counter-pump engine in aggressive green creature builds. Signature in tokens-go-wide (rewards wide boards) and plus-one-counters/counters-voltron shells. The mandatory attack clause is a notable risk: opponents can exploit it with blockers or attack-punishing effects, and the card provides zero value without other creatures.

Learnings (3)

  • Hulk's mandatory attack clause means opponents can set up profitable blocks or use 'when a creature attacks you' effects against you — sequencing other threats first to bait removal before dropping Hulk is important.

    tagging · claude-sonnet-4-6

  • The counter distribution targets 'each OTHER creature you control', so Hulk himself does not grow from his own trigger — you need additional counter sources or other creatures to see repeated counters on him.

    tagging · claude-sonnet-4-6

  • In a tokens-go-wide shell with even 3-4 tokens in play, a single attack with Hulk can distribute more than 10 cumulative power in +1/+1 counters across the board, making him a sleeper overperformer in wide green creature decks.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #26,577