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Hulk, Strongest There Is

MSC · rare · Released 2026-06-26

Power

brawl
fringetier-1Build-around bomb
commander
fringetier-1Build-around bomb

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

incremental

minor value alone

build around

needs a shell

takes over

can take over a game

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
counters-voltronvoltronplus-one-counters
negative:
controlstax-prison

Roles

counter-doublermidrange-threatevasive-threattop-end-finisher

Risks

requires-tribe-densityslow-setupwrath-vulnerable

Mechanics

Typal

synergy:
human
anti:

Structural

triggered-abilitystatic-ability

Rationale

4cmc 3/3 trample legendary that enters with a +1/+1 counter and doubles counters on all Gamma creatures each upkeep — an exponential counter-doubler that can make itself enormous in a few turns. Signature in counters-voltron/plus-one-counters shells, especially alongside other Gamma creatures from Marvel sets. Narrow outside Gamma/+1/+1 counter synergy; slow to dominate without support.

Learnings (3)

  • Hulk's counter-doubling only affects 'Gamma' creatures — a creature subtype from Marvel sets — making him substantially weaker outside dedicated Gamma typal builds than his raw doubling effect implies.

    tagging · claude-sonnet-4-6

  • Because the doubling happens at the beginning of your upkeep (not at end of turn), opponents get a full rotation to remove him before he can double a second time, making haste-granting or protection crucial to extract value.

    tagging · claude-sonnet-4-6

  • In a pure mono-green counters shell with no other Gamma creatures, Hulk still doubles his own counters each upkeep — going 4/4 → 8/8 → 16/16 — so he functions as a solo voltron threat even without tribal support.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #26,988

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