Irma, Part-Time Mutant
TMC · rare · Released 2026-03-06
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
minor value alone
wants support
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Irma copies another creature you control at the beginning of each combat, retaining her name and the copy ability, then accumulates +1/+1 counters. She's a signature piece in counters-voltron shells (the +1/+1 counters stack on her base form or copied form) and synergizes with high-value ETB/activated-ability creatures she can impersonate repeatedly. Requires a developed board of interesting creatures to copy, making her weak in creature-light or control builds.
Learnings (3)
Irma's copy effect happens at the beginning of combat each turn, not on ETB — she won't trigger ETB abilities of creatures she copies, only gaining their P/T, keywords, and activated/triggered abilities (except those that fire on entering).
tagging · claude-sonnet-4-6
Because she copies 'up to one' creature, she can optionally copy nothing — useful when your best creature is a 1/1 or has detrimental abilities, letting her stay as her current form.
tagging · claude-sonnet-4-6
The +1/+1 counter is placed AFTER she becomes the copy, so it stacks on top of whatever P/T the copied creature had — pairing her with large or evasive creatures turns Irma into a permanently-growing threat.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #4,733