Iroh, Dragon of the West
TLE · rare · Released 2025-11-21
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
meaningful alone
wants support
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
Typal
—
Structural
Rationale
Iroh is a 4cmc 4/4 hasty mentor who grants firebending 2 to all counter-bearing creatures at the start of combat, turning a board of countered-up creatures into a burst-mana attack engine. He's a natural fit for +1/+1 counters aggro/midrange shells where multiple creatures carry counters, and his firebending mana can fuel activated abilities or pump spells mid-combat. He's weaker in non-combat or control shells where the mana-on-attack clause is irrelevant.
Learnings (3)
Iroh's firebending 2 grants {R}{R} per attacking creature with a counter, not just himself — a board of three countered creatures generates {R}{R}{R}{R}{R}{R} in combat mana, enabling large mid-combat activations or pump spells.
tagging · claude-sonnet-4-6
Mentor requires the target creature to have LESSER power than Iroh's 4; boosting Iroh's power (e.g. via equipment or counters) expands the mentor targeting range to include larger creatures.
tagging · claude-sonnet-4-6
The firebending mana lasts until end of combat, not end of turn — it cannot be used for post-combat sorcery-speed plays, only instant-speed or combat-step activated abilities.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #7,577