Skip to content

Iroh, Firebending Instructor

TLE · uncommon · Released 2025-11-21

Power

brawl
trapfringeNiche payoff
commander
trapfringeNiche payoff

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

under

below rate

incremental

minor value alone

build around

needs a shell

scales

scales up

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
aggrotokens-go-wide
negative:
voltroncontrolcombo

Roles

anthemmass-pumpattack-triggeraggressive-creature

Risks

requires-creature-densityonce-per-turn-restrictedattack-trigger-only

Mechanics

Typal

synergy:

anti:

Structural

triggered-ability

Rationale

3cmc 2/2 — whenever Iroh attacks, all attacking creatures get +1/+1 until end of turn. A combat anthem stapled to a low-statted body; best in wide red aggro or token decks where multiple attackers benefit simultaneously. Fringe in Commander and Brawl because the effect requires attacking to trigger and a creature density to be impactful — a 2/2 body for 3 with no evasion underperforms as a standalone threat.

Learnings (2)

  • Iroh's anthem is global for attacking creatures (not just Iroh), making it scale well in token-heavy red aggro builds where many creatures swing at once, but the effect is entirely lost in decks that don't attack wide.

    tagging · claude-sonnet-4-6

  • As a legendary Ally with Human Noble typing, Iroh can slot into Avatar: The Last Airbender-themed tribal builds but gains no mechanical tribal benefit from those subtypes in typical Commander shells.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #16,227