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Iron Man, Modern Marvel

MSC · mythic · Released 2026-06-26

Power

brawl
tier-2Niche payoff
commander
tier-2Niche payoff

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

standalone

meaningful alone

build around

needs a shell

scales

scales up

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
artifact-mattersvoltron
negative:

No active conflicts.

Roles

anthemlordevasive-threatrepeatable-card-drawattack-trigger

Risks

requires-artifact-densityconditional-triggerremoval-magnet

Mechanics

Typal

synergy:
type-artifact
anti:

Structural

static-abilitytriggered-ability

Rationale

4cmc 3/3 flying legendary artifact creature — pumps all other artifact creatures +1/+1 and draws a card on attack when another artifact creature is present. Functions as both a lord/anthem for artifact creature strategies and a flying card-draw engine; the draw trigger requires at least one other artifact creature, making it artifact-density dependent. Strong in artifact-matters shells as a commander or 99 slot, but conditional draw and 3/3 body may not be enough at competitive brackets.

Learnings (3)

  • Iron Man's draw trigger requires controlling ANOTHER artifact creature when he attacks — he himself does not count, so he needs artifact support before generating card advantage.

    tagging · claude-sonnet-4-6

  • As a legendary artifact creature himself, Iron Man counts as an artifact for other payoffs (e.g. Urza, Lord High Artificer, affinity cards) even when used as a commander, giving him hidden synergy upside beyond the printed text.

    tagging · claude-sonnet-4-6

  • The +1/+1 anthem applies only to OTHER artifact creatures, so in a voltron build centered on Iron Man alone the lord effect is dead weight — he needs a supporting artifact creature cast to gain any value.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #25,969