Iron Man, Tony Stark
MSC · rare · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
minor value alone
wants support
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
—
Typal
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Structural
Rationale
Iron Man is a 5cmc 3/3 flyer that pumps all attacking creatures +1/+0 and generates a 2/1 flying Robot artifact token whenever you cast a red spell — rewarding spell-dense red builds. Best in tokens-go-wide aggro or spellslinger shells where every red spell multiplies the threat count; the anthem effect and evasive tokens compound quickly. Double-red pip requirement and reliance on red spell density make him more build-around than a generic goodstuff card.
Learnings (3)
The Robot artifact creature tokens Iron Man creates have flying, so they both benefit from spell-slinging and stack with the +1/+0 anthem to become 3/1 flyers when attacking — the board scales aggressively in a mono-red spell-heavy build.
tagging · claude-sonnet-4-6
Iron Man's token trigger fires on ANY red spell cast, including instants and sorceries during your own turn, making him surprisingly synergistic with Guttersnipe-style spellslinger shells that otherwise don't focus on creatures.
tagging · claude-sonnet-4-6
In artifact-matters shells (e.g. Daretti, Brudiclad), the Robot tokens created are artifact creatures and can be copied or sacrificed for value beyond their combat role.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #26,944