Kira, Great Glass-Spinner
JMP · rare · Released 2020-07-17
Power
brawl
tier-1Game-defining
commander
tier-1Game-defining
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
over
above rate
standalone
meaningful alone
synergy
wants support
takes over
can take over a game
rigid
one mode
broad
broadly useful
sticky
hard to remove
Commander Bracket
Not yet bracketed (or genuinely unplaceable).
Archetypes
positive:
controltempovoltron
negative:
No active conflicts.
Roles
evasive-threatprotection-masshatebear
Risks
removal-magnetcommander-dependent
Mechanics
—
Typal
synergy:
spirit
anti:
—
Structural
static-abilitytriggered-ability
Rationale
3cmc 2/2 flying spirit. Grants all your creatures counter-trigger when first targeted each turn—a static protection suite that forces opponents to carefully sequence interaction. Signature in tempo/control shells where protecting key threats (or the commander itself) is paramount, and in voltron where single-creature protection is invaluable. Removal-magnet as a must-answer threat; commander-dependent on having creatures to protect, and the effect weakens if board is empty."
Popularity
- EDHREC rank: #5,310