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Kira, Great Glass-Spinner

JMP · rare · Released 2020-07-17

Power

brawl
tier-1Game-defining
commander
tier-1Game-defining

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

standalone

meaningful alone

synergy

wants support

takes over

can take over a game

rigid

one mode

broad

broadly useful

sticky

hard to remove

Commander Bracket

Not yet bracketed (or genuinely unplaceable).

Archetypes

positive:
controltempovoltron
negative:

No active conflicts.

Roles

evasive-threatprotection-masshatebear

Risks

removal-magnetcommander-dependent

Mechanics

Typal

synergy:
spirit
anti:

Structural

static-abilitytriggered-ability

Rationale

3cmc 2/2 flying spirit. Grants all your creatures counter-trigger when first targeted each turn—a static protection suite that forces opponents to carefully sequence interaction. Signature in tempo/control shells where protecting key threats (or the commander itself) is paramount, and in voltron where single-creature protection is invaluable. Removal-magnet as a must-answer threat; commander-dependent on having creatures to protect, and the effect weakens if board is empty."

Popularity

  • EDHREC rank: #5,310