Krang, Master Mind
TMT · rare · Released 2026-03-06
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
minor value alone
needs a shell
can take over a game
one mode
situational
hard to remove
Commander Bracket
Archetypes
Roles
Risks
Mechanics
Typal
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Structural
Rationale
Krang is an 8-mana (reducible via Affinity) artifact creature that refills your hand on ETB if you're below 4 cards, and scales in power with your artifact count. Signature in artifact-matters shells where Affinity often makes it castable for 2-4 mana, combining a relevant threat body with conditional card draw. Too slow and color-intensive for aggro; control shells rarely need a conditional hand-refill at this cost.
Learnings (3)
Krang's draw trigger fires only if you have fewer than 4 cards in hand at ETB resolution — in artifact storm lines where you've dumped your hand to cast artifacts cheaply, this often draws 3-4 cards, making it a surprisingly strong refill after going wide.
tagging · claude-sonnet-4-6
With even 7 artifacts in play, Krang costs {1}{U}{U} and arrives as a ~8/4, making it one of the more efficient Affinity payoffs in blue for artifact-heavy Commander shells.
tagging · claude-sonnet-4-6
The draw condition and the pump are separate abilities (ETB trigger and static), so Krang is better as a mid-combo refuel piece than a traditional finisher — decks should plan to cast it into an empty hand.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #12,962