Krang, the All-Powerful
TMC · rare · Released 2026-03-06
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
below rate
minor value alone
needs a shell
can take over a game
one mode
broadly useful
hard to remove
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Krang is a 5cmc Legendary Artifact Creature that doubles draw-triggered abilities and grows from second-draw-per-turn triggers. It is a signature engine in wheels and spellslinger shells that chain multiple draw effects (e.g., Rhystic Study, Mystic Remora, Coastal Piracy — all trigger twice), turning incremental card-draw into an avalanche of value; it also snowballs into a large threat via +1/+1 counters in draw-heavy decks. At 5 mana it is slow to come online and will attract removal once opponents recognize the doubling effect.
Learnings (3)
Krang's static ability doubles any 'whenever a player draws a card' triggered ability on YOUR permanents — this includes Rhystic Study (draws two), Coastal Piracy, Glademuse, and similar effects, making it a massive force multiplier in draw-trigger decks.
tagging · claude-sonnet-4-6
The counter-growth trigger keys on the SECOND card drawn each turn by any player, not just you — in multiplayer Commander with wheels or group-draw spells, Krang can gain multiple counters per round even without you drawing cards yourself.
tagging · claude-sonnet-4-6
Krang is an Artifact Creature, so it benefits from both artifact-matters and legendary-matters synergies, and is vulnerable to both artifact removal and creature removal — a notable risk in blue shells that may lack protective backup.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #10,155