Leonardo, Leader in Blue
TMT · uncommon · Released 2026-03-06
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
minor value alone
wants support
scales up
multiple modes
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
Typal
—
—
Structural
Rationale
Leonardo is a 1W 2/1 that operates as a cheap aggressive beater with a sneak alt-cost ({3}{W}{W}) that lets him enter tapped and attacking and pump your whole board by +2/+0 — a strong combat-turn payoff in go-wide aggro. The activated first strike ability makes him a credible equipment-voltron carrier or combat trick threat. In Commander he's too narrow and low-impact outside dedicated combat/aggro shells, but in 1v1 Brawl at 25 life the alpha-strike potential is real.
Learnings (3)
The sneak cost requires returning an UNBLOCKED attacker during the declare blockers step — meaning at least one of your creatures must already be unblocked before you can pay the sneak cost, so it's weakest when the opponent has a wide board.
tagging · claude-sonnet-4-6
Leonardo's +2/+0 pump applies to ALL creatures you control, not just attackers, so he can swing a board stall even in wide-board scenarios when snuck in mid-combat.
tagging · claude-sonnet-4-6
The {1}{W} first strike activation makes Leonardo a surprisingly dangerous combat trick target for equipment like Sword of Fire and Ice or Colossus Hammer in voltron shells, since first strike plus high power is a strong combat deterrent.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #17,218