Many Partings
TLE · common · Released 2025-11-21
Power
brawl
tier-1Strong staple
commander
tier-2Strong staple
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
over
above rate
standalone
meaningful alone
modular
fits anywhere
caps
fixed effect
rigid
one mode
broad
broadly useful
n/a
n/a
Commander Bracket
1Precon2Core3Upgraded4Optimized5cEDH
Archetypes
positive:
lifegainfood
negative:
No active conflicts.
Roles
ramp-spellmana-fixingfood-generatorlifegain-instant
Risks
basic-only-fetchslow-setup
Mechanics
mech-food
Typal
synergy:
—
anti:
—
Structural
—
Rationale
1cmc sorcery — search library for a basic land to hand, then create a Food token. It's a slow ramp spell (land goes to hand, not battlefield) stapled to incidental life gain; in Commander this competes poorly against Cultivate-tier effects that put the land directly into play. Signature only in Food-matters shells or light lifegain decks that value the token; otherwise fringe filler best suited for lower-bracket or precon-level play.
Learnings (2)
Many Partings puts the land into your hand, not onto the battlefield — it is card-advantage/fixing rather than true ramp, making it significantly weaker than Cultivate or Kodama's Reach in most Commander contexts.
tagging · claude-sonnet-4-6
The Food token's life gain is delayed and costs 2 mana to activate, so the lifegain upside rarely matters in fast games; it shines mainly in dedicated Food or lifegain-payoff shells.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #1,928