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Michelangelo, Game Master

TMT · common · Released 2026-03-06

Power

brawl
fringetier-2Strong staple
commander
fringetier-2Strong staple

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

incremental

minor value alone

synergy

wants support

scales

scales up

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
sacrificearistocratsplus-one-counters
negative:

No active conflicts.

Roles

counter-producermidrange-threat

Risks

conditional-triggerslow-setuponce-per-turn-restricted

Mechanics

Typal

synergy:

anti:

Structural

triggered-ability

Rationale

3cmc 3/3 legendary Turtle — gains a +1/+1 counter at end of step if any permanent left the battlefield under your control that turn. Grows steadily in sacrifice/aristocrats shells or blink/flicker decks where permanents regularly leave, but the once-per-turn cap and end-step timing mean growth is slow. Fringe in Commander as a self-contained threat without additional payoffs, more playable in sacrifice strategies as an incidental sink.

Learnings (3)

  • Michelangelo's Disappear trigger fires for ANY permanent leaving under your control — not just creatures — so flickering, cycling lands, or sacrificing artifacts/enchantments all count, giving it broader synergy than it first appears.

    tagging · claude-sonnet-4-6

  • The trigger is once per end step regardless of how many permanents left, so going wide with sacrifice doesn't accelerate growth beyond one counter per turn.

    tagging · claude-sonnet-4-6

  • As a common legendary Turtle, Michelangelo slots as a low-investment commander option in Turtle typal or casual sacrifice shells but lacks the explosive ceiling to compete in optimized brackets.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #18,115