Michelangelo, Game Master
TMT · common · Released 2026-03-06
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
minor value alone
wants support
scales up
one mode
situational
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
—
Typal
—
—
Structural
Rationale
3cmc 3/3 legendary Turtle — gains a +1/+1 counter at end of step if any permanent left the battlefield under your control that turn. Grows steadily in sacrifice/aristocrats shells or blink/flicker decks where permanents regularly leave, but the once-per-turn cap and end-step timing mean growth is slow. Fringe in Commander as a self-contained threat without additional payoffs, more playable in sacrifice strategies as an incidental sink.
Learnings (3)
Michelangelo's Disappear trigger fires for ANY permanent leaving under your control — not just creatures — so flickering, cycling lands, or sacrificing artifacts/enchantments all count, giving it broader synergy than it first appears.
tagging · claude-sonnet-4-6
The trigger is once per end step regardless of how many permanents left, so going wide with sacrifice doesn't accelerate growth beyond one counter per turn.
tagging · claude-sonnet-4-6
As a common legendary Turtle, Michelangelo slots as a low-investment commander option in Turtle typal or casual sacrifice shells but lacks the explosive ceiling to compete in optimized brackets.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #18,115