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Momo, Playful Pet

TLA · uncommon · Released 2025-11-21

Power

brawl
tier-2Role-player
commander
fringeRole-player

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

incremental

minor value alone

modular

fits anywhere

caps

fixed effect

flexible

multiple modes

broad

broadly useful

recurring

comes back

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
blinkflickersacrifice
negative:

No active conflicts.

Roles

evasive-threatfood-generatorcounter-producerscryltb-onlychump-blocker

Risks

ltb-onlyonce-per-game

Mechanics

mech-food

Typal

synergy:

anti:

Structural

triggered-abilitymodal

Rationale

A 1W 1/1 flying vigilance legendary with a modal leave-the-battlefield trigger (Food token, +1/+1 counter, or Scry 2). The LTB trigger is best exploited in blink/sacrifice shells that repeatedly bounce or kill the creature; in raw play it fires once and provides modest value. Generic enough to slot into any white shell at low brackets, but not powerful enough to be a defining card in tuned lists.

Learnings (3)

  • Momo's trigger fires on leaving the battlefield by ANY means — bounce, exile, sacrifice, or destruction — making it more reliable than a typical death trigger in blink/flicker shells that don't need the creature to die.

    tagging · claude-sonnet-4-6

  • As a legendary 1/1 flyer for {W} with a relevant LTB, Momo is an above-rate blink target in mono-white Brawl where recurring the trigger via flicker effects (Teleportation Circle, etc.) can generate meaningful incremental value.

    tagging · claude-sonnet-4-6

  • The modal LTB lets you adapt to the board state: Food for life-based needs, counter for a pump payoff, or Scry 2 for card selection — but each mode is individually modest, so the card is value-support rather than a win condition.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #9,434