Moon Girl and Devil Dinosaur
MSH · rare · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
minor value alone
wants support
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Moon Girl and Devil Dinosaur is a 3cmc 2/2 that draws a card once per turn when an artifact enters (fueling itself) and becomes a 6/6 trampler whenever you draw your second card in a turn — a synergistic loop where artifact ETBs trigger card draw which then powers the size buff. It is a signature commander/value engine in artifact-matters shells and rewards cantrip-dense or artifact-heavy builds. At only 3 mana with self-contained draw and a built-in combat threat, it is strong in Brawl's 1v1 context but competes with more powerful dedicated engines in Commander.
Learnings (3)
The two triggered abilities form a self-reinforcing loop: artifacts entering trigger card draw, and drawing the second card each turn pumps Moon Girl to a 6/6 with trample — a single artifact cantrip can activate both triggers in one sequence.
tagging · claude-sonnet-4-6
The artifact draw trigger is capped at once per turn, so high-volume artifact-storm strategies (e.g., Aetherflux Reservoir loops) will not chain multiple draws off a single turn's worth of artifacts.
tagging · claude-sonnet-4-6
In Commander, Moon Girl is most effective as a value-engine in the 99 of artifact-heavy Simic or four/five-color artifact decks rather than as a dedicated commander, since the once-per-turn draw restriction limits explosive turns.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #26,231