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Origin of Metalbending

TLA · common · Released 2025-11-21

Power

brawl
tier-2Role-player
commander
tier-2Role-player

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

incremental

minor value alone

modular

fits anywhere

caps

fixed effect

flexible

multiple modes

broad

broadly useful

n/a

n/a

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
plus-one-counters
negative:

No active conflicts.

Roles

removal-destroyremoval-artifactremoval-enchantmentcounter-producerprotection-targetedcombat-trick

Risks

Mechanics

Typal

synergy:

anti:

Structural

modal

Rationale

2cmc modal instant — mode 1 destroys any artifact or enchantment (solid catch-all hate at instant speed); mode 2 puts a +1/+1 counter on a creature you control and grants it indestructible until end of turn (combat trick / protection). As a Lesson, it can also be retrieved via the Learn mechanic if that's supported in the format. Functional but competes with stronger options in both roles; slightly above curve for Commander but reasonable in Limited and lower-bracket play.

Learnings (2)

  • This is a Lesson subtype (from Strixhaven), meaning it can be retrieved from outside the game or the sideboard via cards with the Learn keyword, adding consistency to removal/counter packages in Learn-enabled decks.

    tagging · claude-sonnet-4-6

  • Mode 2's indestructible grant is a meaningful combat trick that can blow out board wipes or unfavorable blocks at instant speed — it's not just a counter-sticker.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #2,246