Oroku Saki, Shredder Rising
TMT · common · Released 2026-03-06
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
minor value alone
wants support
scales up
one mode
situational
easily answered
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
Typal
—
Structural
Rationale
Oroku Saki is a 3/1 legendary ninja that cheats in via Sneak for {1}{B} by bouncing an unblocked attacker, entering tapped and attacking — a classic ninjutsu-style tempo play. When he deals combat damage to a player, you draw a card and lose 1 life, making him a repeatable threat in aggressive ninja/tempo shells. At 3 CMC with a cheaper Sneak cost, he's efficient but fragile at 1 toughness.
Learnings (3)
The Sneak cost ({1}{B}) is cheaper than the hard cast ({2}{B}), making Oroku Saki primarily a tempo play — you'll almost always want to Sneak him in rather than hard cast him, which means you need a consistent supply of unblockable or evasive attackers.
tagging · claude-sonnet-4-6
As a legendary creature, Oroku Saki can serve as a commander in a ninja-tribal shell, where the Sneak mechanic has natural synergy with the bouncing loops that ninjutsu decks already want to run.
tagging · claude-sonnet-4-6
His 3/1 body is extremely fragile; even though combat damage draw-a-card is strong, he will die to almost any blocker if the Sneak mode is unavailable and he has to attack normally.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #14,182