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Oroku Saki, Shredder Rising

TMT · common · Released 2026-03-06

Power

brawl
tier-2Strong staple
commander
tier-2Strong staple

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

incremental

minor value alone

synergy

wants support

scales

scales up

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
aggrotempomidrange
negative:

No active conflicts.

Roles

aggressive-creatureevasive-threatcard-drawninjutsu

Risks

life-costattack-trigger-only

Mechanics

mech-sneak

Typal

synergy:
ninjahuman
anti:

Structural

alternative-costtriggered-ability

Rationale

Oroku Saki is a 3/1 legendary ninja that cheats in via Sneak for {1}{B} by bouncing an unblocked attacker, entering tapped and attacking — a classic ninjutsu-style tempo play. When he deals combat damage to a player, you draw a card and lose 1 life, making him a repeatable threat in aggressive ninja/tempo shells. At 3 CMC with a cheaper Sneak cost, he's efficient but fragile at 1 toughness.

Learnings (3)

  • The Sneak cost ({1}{B}) is cheaper than the hard cast ({2}{B}), making Oroku Saki primarily a tempo play — you'll almost always want to Sneak him in rather than hard cast him, which means you need a consistent supply of unblockable or evasive attackers.

    tagging · claude-sonnet-4-6

  • As a legendary creature, Oroku Saki can serve as a commander in a ninja-tribal shell, where the Sneak mechanic has natural synergy with the bouncing loops that ninjutsu decks already want to run.

    tagging · claude-sonnet-4-6

  • His 3/1 body is extremely fragile; even though combat damage draw-a-card is strong, he will die to almost any blocker if the Sneak mode is unavailable and he has to attack normally.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #14,182