Ozai, the Phoenix King
TLA · mythic · Released 2025-11-21
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
meaningful alone
wants support
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
Typal
—
Structural
Rationale
Ozai is a 7/7 trample haste threat for 6 mana with firebending 4 (adding {R} per attack) that converts lost mana to red and conditionally gains flying and indestructible with 6+ unspent mana — a potent combat finisher and mana-sink engine in Rakdos big-mana or aggro shells. The flying+indestructible mode requires holding or generating 6+ mana simultaneously, making him most powerful in shells that flood mana fast (e.g., Treasure, ritual chains, or firebending loops). Double-black and double-red pips make him color-locked but rewarding in two-color builds.
Learnings (3)
Ozai's firebending 4 adds {R} that lasts until end of combat, not end of turn — this mana can only be used for combat tricks or instant-speed effects during the combat phase, limiting its utility compared to normal mana.
tagging · claude-sonnet-4-6
The 'unspent mana becomes red' replacement effect means floating mana between phases is no longer wasted; this synergizes with rituals or effects that produce more mana than you can spend at sorcery speed, effectively making Ozai a mana-sink enabler.
tagging · claude-sonnet-4-6
The flying+indestructible clause requires 6+ unspent mana simultaneously — typically achievable only in the combat phase with Treasure tokens, mana from firebending triggers, or large mana pools, so the protection is not always available when you need it against removal at sorcery speed.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #4,192