Plargg and Nassari
SOC · rare · Released 2026-04-24
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
meaningful alone
fits anywhere
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
—
Typal
—
—
Structural
Rationale
Plargg and Nassari is a 5/4 that provides repeatable, upkeep-triggered card advantage by exiling cards from all libraries and letting you cast up to two nonland cards for free — but an opponent chooses which exiled card is off-limits, meaning they will always give you the worst option. This is a strong red card-advantage engine in spellslinger and midrange shells, particularly as a commander with free-cast synergy, but the opponent-chooses clause and the once-per-upkeep trigger make it too slow and telegraphed for aggro/burn. Storm is anti-synergistic because opponents can specifically deny you storm-relevant spells and the card doesn't proliferate your storm count predictably.
Learnings (3)
The opponent picks the ONE card you CANNOT cast — not which card you get. You cast up to two from among all other exiled nonland cards, so with multiple opponents milling many cards, the pool can be surprisingly large.
tagging · claude-sonnet-4-6
Because all players exile simultaneously, in decks with heavy instant/sorcery density this functions as graveyard-agnostic 'impulse draw' for you while potentially fueling opponents' graveyards — be mindful in groups running reanimator.
tagging · claude-sonnet-4-6
As a red commander in mono-red, this is one of the few repeatable free-cast engines available, making it disproportionately valuable in that color identity despite the opponent-chooses clause.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #2,284