Raphael, Ninja Destroyer
TMT · mythic · Released 2026-03-06
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
meaningful alone
wants support
can take over a game
one mode
situational
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Raphael is a 4cmc 4/4 with a mandatory-block clause that turns incoming combat damage into a burst of floating red mana (Enrage trigger), making him a potent mana engine in decks that can repeatedly ping or block-bait him. The mana persists across steps/phases, enabling large X-spells, storm lines, or storm-like chains — a genuine combo enabler in red shells. His forced-block static ability means opponents must commit a blocker every attack, which combines with damage-doubling or ping effects to generate enormous mana bursts; however, opponents controlling creature density also control how much mana he generates.
Learnings (3)
Raphael's Enrage trigger produces mana equal to ALL damage dealt, so combining him with damage-doublers like Dictate of the Twin Gods or Fiery Emancipation can generate exponential mana from a single block — e.g. 4 damage doubled to 8 red mana from one swing.
tagging · claude-sonnet-4-6
Because opponents choose which creatures block Raphael, they control how many blockers trade and thus how much damage he takes; in low-creature boards he may deal damage unblocked and generate zero Enrage mana.
tagging · claude-sonnet-4-6
The floating mana persists across steps and phases (not just until end of step), so mana generated during declare-blockers can be spent on main-phase X-spells or instant-speed abilities later in the same turn.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #15,943