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Raphael, Tough Turtle

TMT · common · Released 2026-03-06

Power

brawl
fringetier-2Niche payoff
commander
fringetier-2Niche payoff

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

incremental

minor value alone

build around

needs a shell

scales

scales up

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
tokens-go-widearistocratsburn
negative:
controlstax-prisonvoltron

Roles

drainping-damageburn-payoffetb-payoff

Risks

requires-creature-densityopp-life-requiredonce-per-turn-restricted

Mechanics

Typal

synergy:
turtle
anti:

Structural

triggered-ability

Rationale

Raphael is a 2cmc 1/3 legendary that pings a target opponent for 1 whenever another creature enters under your control — a classic Alliance (ETB-trigger-on-ally) burn payoff. Signature in tokens-go-wide and creature-dense burn shells where repeated pings add up; also rewards aristocrats loops that churn creatures through the battlefield. Requires a steady stream of creature ETBs to generate meaningful damage, and the pings hit only one opponent at a time, limiting scalability in multiplayer.

Learnings (3)

  • Alliance triggers on ANY creature entering under your control, not just tokens, so creature-based ramp (mana dorks) and flicker loops count toward pings.

    tagging · claude-sonnet-4-6

  • In multiplayer Commander, the 'target opponent' restriction means Raphael's damage is spread across a single player each trigger — he can focus-fire but doesn't scale to 3 opponents the way 'each opponent' effects do, limiting his bracket ceiling.

    tagging · claude-sonnet-4-6

  • As a common-rarity legendary from the TMNT set, Raphael is a legal commander option in Commander and Brawl despite his low rarity, enabling a budget tokens-into-burn strategy at the helm.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #12,623