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Rekindling Phoenix

NCC · mythic · Released 2022-04-29

Power

brawl
tier-1Game-defining
commander
tier-1Game-defining

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

standalone

meaningful alone

modular

fits anywhere

takes over

can take over a game

rigid

one mode

broad

broadly useful

recurring

comes back

Commander Bracket

Not yet bracketed (or genuinely unplaceable).

Archetypes

positive:
aggromidrangecomboreanimator
negative:

No active conflicts.

Roles

aggressive-creatureevasive-threatrecurring-threatdeath-triggerreanimator-target

Risks

removal-magnetrequires-creature-density

Mechanics

Typal

synergy:
phoenix
anti:

Structural

triggered-ability

Rationale

4cmc 4/3 flying phoenix with recursive death trigger: dies → create 0/1 Elemental token that sacrifices each upkeep to reanimate Rekindling Phoenix with haste. Premier evasive threat that recurs indefinitely as long as the token resolves. Signature in red aggro (evasive early clock), midrange (recurring threat), and reanimator (payoff for death-focused decks). Requires a body on the board to recur (if the token is removed before upkeep, the cycle breaks), making it vulnerable to targeted removal.

Popularity

  • EDHREC rank: #10,988

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