Sanar, Innovative First-Year
ECL · rare · Released 2026-01-23
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
minor value alone
wants support
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
Typal
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Structural
Rationale
Sanar is a 4cmc UR Goblin Sorcerer whose Vivid trigger at the start of your first main phase lets you exile up to X nonland cards (one per color among your permanents) and cast them this turn, acting as a repeatable top-deck impulse-draw engine that scales with your color diversity. Signature in spellslinger and multicolor midrange shells where having 3-4 colors in play reliably gives 3-4 free looks each turn; best in Izzet or broader multicolor shells. The engine is heavily gated by how many colors you can actually display on permanents, making it weaker in mono/two-color builds and slow to come online.
Learnings (3)
Sanar's Vivid trigger counts colors among ALL permanents you control (lands, artifacts with color indicators, enchantments, etc.), so running dual-faced cards and colored non-creature permanents meaningfully increases X without requiring extra creatures.
tagging · claude-sonnet-4-6
Because Sanar exiles the cards and lets you cast them 'this turn,' cards exiled this way that aren't cast by end of turn are effectively lost — sequencing matters and you should plan mana before the trigger resolves.
tagging · claude-sonnet-4-6
In a two-color UR shell Sanar reliably gets X=2 (revealing 2 cards), which is decent but not exceptional; the card scales dramatically in 4-5 color builds where X=4-5 provides near-Fact-or-Fiction levels of selection every turn.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #18,101