Secret Invasion
MSH · rare · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
minor value alone
wants support
can take over a game
one mode
broadly useful
hard to remove
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
—
Typal
—
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Structural
Rationale
A 3cmc Aura that combines removal (exile a creature until Aura leaves), clone/copy (enchanted creature becomes a copy of the exiled creature), and ward {2} protection in one package. It's a strong value piece in aura-voltron and control shells where you can clone a bomb creature while removing an opposing threat; the LTB clause means any bounce or enchantment removal reunites the exiled creature and loses the copy effect, making the Aura a double-target for opponents.
Learnings (3)
Secret Invasion's exile is 'until this Aura leaves the battlefield,' so if Secret Invasion is bounced or destroyed, the exiled creature returns immediately AND the enchanted creature loses the copy — opponents get two benefits from a single removal spell.
tagging · claude-sonnet-4-6
Because the enchanted creature becomes a copy of the exiled creature (not a token), any base-power/toughness-setting effects on the enchanted creature are overwritten; however ward {2} is granted on top of the copy, so the creature retains that protection.
tagging · claude-sonnet-4-6
This card can be used politically or offensively: enchanting your own creature to clone an opponent's bomb while effectively exiling that threat for as long as the Aura remains is a strong tempo play, but it telegraphs your enchanted creature as a must-kill target.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #28,693