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Shredder, Unrelenting

TMT · uncommon · Released 2026-03-06

Power

brawl
tier-2Strong staple
commander
tier-2Strong staple

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

incremental

minor value alone

synergy

wants support

scales

scales up

rigid

one mode

broad

broadly useful

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
aggromidrangearistocrats
negative:
controlcombo

Roles

aggressive-creatureevasive-threatmidrange-threatdeath-trigger

Risks

slow-setupattack-trigger-only

Mechanics

mech-sneak

Typal

synergy:
ninjahuman
anti:

Structural

alternative-costtriggered-abilitystatic-ability

Rationale

Shredder is a 6/4 deathtouch Ninja that can sneak in for {3}{B} by bouncing an unblocked attacker, entering tapped and attacking. His triggered ability grants deathtouch to another creature on ETB or attack, making combat consistently dangerous for opponents. Signature in aggro/midrange ninja strategies where the sneak cost rewards an attack-heavy board, but largely ineffective in non-combat-centric strategies.

Learnings (3)

  • Shredder's Sneak ability means he enters tapped and attacking, effectively granting haste when cast via the alternate cost — he can attack the turn he's cast if sneak is used.

    tagging · claude-sonnet-4-6

  • The ETB/attack trigger that grants deathtouch to another creature is particularly powerful when combined with first strike creatures or other combat trickery, enabling one-sided favorable trades.

    tagging · claude-sonnet-4-6

  • Sneak requires an unblocked attacker to return to hand during declare blockers, meaning you need to already be in combat — running Shredder in decks with few early attackers diminishes his sneak-in potential significantly.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #14,884