Storm, Windrider
MSH · rare · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
meaningful alone
wants support
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
Structural
Rationale
Storm is a 4/4 flying legend for 4 that provides a unique static ward: all creatures with flying cannot attack you or block your creatures — effectively a one-sided protection layer against the most common evasion type. The triggered ability grants flying to creatures targeted by your spells, making her excellent in spellslinger-meets-voltron shells where pump or buff spells also generate board-wide evasion. She shines most as a commander in voltron and aura-voltron strategies where targeting spells are central to the gameplan.
Learnings (3)
Storm's static ability ('creatures with flying can't attack you or block creatures you control') is extremely potent in metas heavy with flying-tribal commanders (Angels, Birds, Faeries, Dragons) — it effectively neutralizes an entire subset of the opponent's board without any activation cost.
tagging · claude-sonnet-4-6
The triggered ability grants flying to ALL creatures targeted by a spell, not just one — a single pump spell targeting multiple creatures (e.g. via Strive or multi-target buffs) grants flying to the entire group, enabling surprise alpha strikes with your ground creatures.
tagging · claude-sonnet-4-6
Storm pairs uniquely with green pump spells that target creatures (Giant Growth, Blossoming Defense, Colossal Might) — green's weakness is evasion, and Storm solves that problem in-engine while also protecting you from counterattack via the static ability.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #26,585