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Teo, Spirited Glider

TLA · uncommon · Released 2025-11-21

Power

brawl
fringetier-2Niche payoff
commander
fringetier-2Niche payoff

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

incremental

minor value alone

build around

needs a shell

scales

scales up

rigid

one mode

narrow

situational

fragile

easily answered

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
voltroncounters-voltronspellslingerwheels
negative:

No active conflicts.

Roles

evasive-threatlootercounter-producerattack-triggercard-advantage

Risks

requires-creature-densityconditional-triggerattack-trigger-only

Mechanics

Typal

synergy:
birdangeldragonfaeriesphinx
anti:

Structural

triggered-ability

Rationale

Teo is a 4cmc 1/4 flier that loots whenever one or more flying attackers hit (once per attack step, not per attacker), and converts any discarded nonland into a +1/+1 counter. It rewards a flying-heavy aggro/voltron shell with repeatable card filtering and counter accumulation, making it a natural commander or role-player in blue skies or Pilot/Ally builds. The trigger fires only on attack and requires flying creatures, so it's dead without them.

Learnings (3)

  • Teo's loot trigger fires once per attack step regardless of how many flying creatures are attacking — having 5 flying attackers still yields only one draw/discard per combat.

    tagging · claude-sonnet-4-6

  • The discard trigger is a separate triggered ability that only fires when the discard happens 'this way' (from Teo's attack trigger), so discard outlets elsewhere won't feed Teo's counter ability.

    tagging · claude-sonnet-4-6

  • As a Human Pilot Ally, Teo has relevant creature types for Vehicle crew synergies (Pilot) and Ally-matters cards in addition to the obvious flying-matters build.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #18,413