Tergrid, God of Fright
KHM · rare · Released 2021-02-05
Power
brawl
tier-1Game-defining
commander
tier-1Game-defining
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
over
above rate
standalone
meaningful alone
synergy
wants support
takes over
can take over a game
flexible
multiple modes
broad
broadly useful
sticky
hard to remove
Commander Bracket
Not yet bracketed (or genuinely unplaceable).
Archetypes
positive:
midrangereanimatorcontrol
negative:
No active conflicts.
Roles
aggressive-creatureremoval-magnet
Risks
removal-magnetslow-setup
Mechanics
—
Typal
synergy:
—
anti:
—
Structural
—
Rationale
5cmc legendary god creature with menace and evasion, designed as a midrange threat in black. The front side is a substantial body; the flip side (Tergrid's Lantern) provides artifact value. Signature in midrange, reanimator, and control shells as a must-answer threat. Tier-1 as a recurring premium finisher in Commander and Brawl formats. Key risk: removal-magnet and slow-setup (5 mana is not trivial).
Popularity
- EDHREC rank: #1,514
- Game changer: yes
Featured in decks
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