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The Reaper, King No More

ECC · mythic · Released 2026-01-23

Power

brawl
tier-2tier-1Game-defining
commander
tier-2tier-1Game-defining

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

on

on rate

incremental

minor value alone

synergy

wants support

takes over

can take over a game

flexible

multiple modes

broad

broadly useful

sticky

hard to remove

Commander Bracket

1Precon2Core3Upgraded4Optimized5cEDH

Archetypes

positive:
minus-one-countersreanimatoraristocrats
negative:
aggrovoltron

Roles

minus-one-counterscounter-producerremoval-permanentreanimatoretb-triggerdeath-triggerconditional-removalmind-control

Risks

once-per-turn-restrictedopp-board-requiredslow-setupconditional-trigger

Mechanics

Typal

synergy:

anti:

Structural

triggered-abilityreplacement-effect

Rationale

A 6cmc Jund legendary Scarecrow that distributes up to two -1/-1 counters on ETB, then steals (reanimates onto your side) one opposing creature with a -1/-1 counter per turn when it dies. Signature in -1/-1 counter shells that can reliably trigger the death condition, and in reanimator/aristocrats strategies that already engineer opponent creatures dying. Limited to once per turn and requires opponents to have creatures, making it stronger in multiplayer Commander than 1v1 Brawl. The hybrid mana cost is a notable reduction in pip pressure despite the splashy color identity.

Learnings (3)

  • The hybrid mana cost ({2/B}{2/R}{2/G}) means this card can be cast in any single color from Jund — a mono-black, mono-red, or mono-green deck can cast it, making color identity the true gating factor rather than pip density.

    tagging · claude-sonnet-4-6

  • The steal effect puts the stolen creature directly onto the battlefield under your control (not as a token), meaning it retains all printed abilities and is a permanent steal — but it goes to that player's graveyard when it dies, not yours.

    tagging · claude-sonnet-4-6

  • The ETB -1/-1 counters and the death-trigger are a self-contained combo loop: place counters on ETB, then if those creatures die (to combat, boardwipe, or sacrifice), you steal them. But it requires opponent creatures to already be present, making it weak in empty-board states.

    tagging · claude-sonnet-4-6

Popularity

  • EDHREC rank: #6,456