The Reaper, King No More
ECC · mythic · Released 2026-01-23
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
minor value alone
wants support
can take over a game
multiple modes
broadly useful
hard to remove
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
A 6cmc Jund legendary Scarecrow that distributes up to two -1/-1 counters on ETB, then steals (reanimates onto your side) one opposing creature with a -1/-1 counter per turn when it dies. Signature in -1/-1 counter shells that can reliably trigger the death condition, and in reanimator/aristocrats strategies that already engineer opponent creatures dying. Limited to once per turn and requires opponents to have creatures, making it stronger in multiplayer Commander than 1v1 Brawl. The hybrid mana cost is a notable reduction in pip pressure despite the splashy color identity.
Learnings (3)
The hybrid mana cost ({2/B}{2/R}{2/G}) means this card can be cast in any single color from Jund — a mono-black, mono-red, or mono-green deck can cast it, making color identity the true gating factor rather than pip density.
tagging · claude-sonnet-4-6
The steal effect puts the stolen creature directly onto the battlefield under your control (not as a token), meaning it retains all printed abilities and is a permanent steal — but it goes to that player's graveyard when it dies, not yours.
tagging · claude-sonnet-4-6
The ETB -1/-1 counters and the death-trigger are a self-contained combo loop: place counters on ETB, then if those creatures die (to combat, boardwipe, or sacrifice), you steal them. But it requires opponent creatures to already be present, making it weak in empty-board states.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #6,456