Thor, Guardian of Midgard
MSC · rare · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
meaningful alone
wants support
can take over a game
one mode
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Thor is a 5/5 flyer for RR that converts noncombat damage dealt to opponents into an impulse draw effect — every ping, burn spell, or damage trigger exiles that many cards off the top for same-turn play. Signature in red burn and spellslinger shells where noncombat damage is abundant; pairs especially well with Torbran/damage-doubler effects and pingers. The RR pip requirement restricts it to mono-red or heavily red builds, and it does nothing without a steady stream of noncombat damage sources.
Learnings (3)
Thor's triggered ability fires on any source you control dealing noncombat damage — this includes Guttersnipe triggers, Raid Bombardment, Purphoros ETB pings, and artifact pingers, not just direct burn spells.
tagging · claude-sonnet-4-6
The impulse window is 'this turn' only — cards exiled by Thor's trigger are lost if not played the same turn, so high-density damage turns (Thousand-Year Storm, Storm combos) are where this card truly shines.
tagging · claude-sonnet-4-6
Thor doubles as both a payoff and a threat; in 1v1 Brawl the 5/5 flying body closes games quickly at 25 life, but the RR pip cost makes it nearly mono-red exclusive.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #29,218