Uro, Titan of Nature's Wrath
THB · mythic · Released 2020-01-24
Power
brawl
tier-2→tier-1Game-defining
commander
tier-2→tier-1Game-defining
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
over
above rate
incremental
minor value alone
modular
fits anywhere
takes over
can take over a game
rigid
one mode
broad
broadly useful
recurring
comes back
Commander Bracket
Not yet bracketed (or genuinely unplaceable).
Archetypes
positive:
reanimatorgraveyard-mattersramp-big-manamidrange
negative:
No active conflicts.
Roles
ramp-creaturecard-advantagelifegain-payoffrecurring-threatetb-triggerattack-trigger
Risks
escape-costgraveyard-densityexile-vulnerable
Mechanics
mech-escape
Typal
synergy:
—
anti:
—
Structural
triggered-abilityalternative-cost
Rationale
3cmc 6/6 legend with escape cost. Entry effect: sacrifice unless escaped; recurring triggers grant 3 life + card draw + land ramp on ETB and attack. Tier-1 reanimator / graveyard-matters threat — blue-green's defacto self-mill payoff. Escape mechanics enable the "not a one-shot" axis; vulnerable to exile-based graveyard hate.
Popularity
- EDHREC rank: #1,425
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