Wolverine, Fierce Fighter
MSH · rare · Released 2026-06-26
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
above rate
meaningful alone
fits anywhere
scales up
multiple modes
broadly useful
hard to remove
Commander Bracket
Archetypes
No active conflicts.
Roles
Risks
Mechanics
—
Typal
—
Structural
Rationale
4cmc 3/5 haste Berserker with an ETB fight trigger and a unique damage-reset replacement effect: whenever he takes any damage, all previously accumulated damage is healed, making him extremely hard to kill via chip damage or multi-source pings. The ETB fight removes a small-to-mid creature on entry, and haste gives him immediate board presence. Signature in Gruul midrange and fight-matters shells; the healing replacement effect is a notable rules interaction that keeps him alive through most incremental damage strategies.
Learnings (3)
Wolverine's damage-reset replacement effect means every instance of new damage to him heals all previous damage simultaneously — this counters deathtouch (since deathtouch requires lethal damage to actually sit on him), ping engines, and multi-blocker gang-blocks spread across multiple steps.
tagging · claude-sonnet-4-6
The ETB fight trigger has no 'may' qualifier for the fight itself but does say 'up to one other target creature', making it optional — Wolverine enters cleanly even if no valid target exists.
tagging · claude-sonnet-4-6
In Limited, the combination of haste + ETB fight + near-indestructibility against ping damage makes him a legitimate bomb: he can trade up on entry, then be nearly impossible to kill with small creatures or repeated damage sources.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #26,306