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Wrenn and Six

2X2 · mythic · Released 2022-07-08

Power

brawl
tier-1Game-defining
commander
tier-1Game-defining

Tier shown as baseline → best-case (in its ideal shell).

Derived from the 7 atoms below.

over

above rate

standalone

meaningful alone

synergy

wants support

takes over

can take over a game

flexible

multiple modes

broad

broadly useful

sticky

hard to remove

Commander Bracket

Not yet bracketed (or genuinely unplaceable).

Archetypes

positive:
ramp-big-manalands-mattergraveyard-matterscombo
negative:
controltempo

Roles

ramp-spelltutor-landping-damagerecursion-permanentalt-wincon

Risks

removal-magnetslow-setuprequires-graveyard-densityrequires-land-in-hand

Mechanics

Typal

synergy:

anti:

Structural

activated-ability

Rationale

2cmc legendary planeswalker with +1 land recursion, −1 ping, and −7 emblem granting retrace on all instant/sorceries in graveyard. Tier-1 in lands-matter and graveyard-focused midrange/combo. The emblem pairs with instant/sorcery-heavy graveyard decks for card advantage and resilience. Signature in ramp-big-mana as repeatable land recursion and fixing. Removal-magnet due to strong utility; slow-setup and graveyard-density requirements limit flexibility.

Popularity

  • EDHREC rank: #6,077

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