Zimone, Quandrix Prodigy
SOC · uncommon · Released 2026-04-24
Power
Tier shown as baseline → best-case (in its ideal shell).
Derived from the 7 atoms below.
on rate
minor value alone
wants support
scales up
multiple modes
broadly useful
easily answered
Commander Bracket
Archetypes
Roles
Risks
Mechanics
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Typal
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Structural
Rationale
Zimone is a 2cmc Simic legendary with two tap abilities: a cheap land-drop enabler ({1},{T}) and a conditional draw engine ({4},{T}) that upgrades to 2 cards at 8+ lands. She's a signature inclusion in lands-matter and ramp-big-mana shells where hitting land drops is the primary game plan; the 8-land threshold for double draw rewards late-game land count and is achievable in dedicated ramp strategies. Too slow for aggro/tempo and requires continuous land-in-hand to be useful early.
Learnings (3)
Zimone's first ability ({1},{T}: put a land onto the battlefield tapped) is a repeatable land-drop that bypasses normal one-land-per-turn limits, making her a mana accelerator as long as you have land cards in hand — she pairs especially well with high-land-count or land-heavy Commander decks.
tagging · claude-sonnet-4-6
The {4},{T} draw ability requires 8+ lands for two cards, which is readily achievable in ramp strategies that leverage her first ability, essentially making her a late-game draw engine in the same deck that uses her for acceleration.
tagging · claude-sonnet-4-6
As a 2cmc Simic legend, Zimone is a viable but not dominant Brawl/Commander commander — her low body means she dies to most removal and offers no protection, so she is often better as a 99-card inclusion than as a commander in decks not focused on her synergies.
tagging · claude-sonnet-4-6
Popularity
- EDHREC rank: #6,674