Art by Igor KierylukDecklist
Creatures (15)
Instants (20)
Sorceries (12)
Enchantments (6)
Artifacts (7)
Planeswalkers (1)
Lands (38)
Deck Guide
Why Play This Deck
Venser, Corpse Puppet is the most surgical poison-clock commander in Brawl. He arrives on turn 2 with lifelink and toxic 1, immediately starting two parallel clocks: draining your life total while stacking poison counters that proliferate spells then snowball into lethal territory. What makes this deck uniquely powerful is its redundancy — every cheap interaction spell doubles as a proliferate trigger via Flux Channeler and Inexorable Tide, meaning you never tap out just to remove a threat. You're always advancing the poison plan at the same time. The lifelink buffer from Venser and Skithiryx buys critical time against aggro, the dense counterspell suite protects your engines against control, and Vraska's Betrayal's Sting provides a one-card game-ender for any opponent already sitting on poison counters. Play this deck if you enjoy assembling interlocking engines, punishing opponents who ignore a 2-mana commander, and winning through a vector most decks have no dedicated answer for.
Play Summary
The game plan unfolds in three clean phases. In the early game (turns 1–3), prioritize deploying a mana rock on turn 1 or 2 — Arcane Signet, Dimir Signet, or Talisman of Dominance — then land Venser on turn 2 and start attacking immediately. Every unblocked Venser swing deals 1 poison and gains you life, so the clock is already running before you've cast a single proliferate spell. Supplement with cheap toxic creatures: Bilious Skulldweller on turn 1, Pestilent Syphoner or Blightbelly Rat on turn 2, Thrummingbird on turn 2. In the mid game (turns 4–6), layer your proliferate engines. Flux Channeler turns every subsequent instant and sorcery into a free proliferate. Inexorable Tide does the same for every spell you cast. Tekuthal, Inquiry Dominus doubles every proliferate trigger on the stack. With all three online, a single Tezzeret's Gambit advances poison counters by six or more. Use Diabolic Intent, Grim Tutor, and Insatiable Avarice to find whichever engine piece is missing. In the late game (turns 7–9), Vraska, Betrayal's Sting's ultimate closes out any opponent at 1–8 poison counters in a single activation, while Skithiryx provides a hasty infect finisher that can deal 4 poison in one unblocked swing. Leyline of Anticipation lets you hold up counterspells and still cast proliferate spells at instant speed on opponents' end steps, maximizing mana efficiency every single turn cycle.
Key Synergies
The core combo engine. With Flux Channeler and Inexorable Tide both on the battlefield, every spell you cast generates two free proliferates in addition to any proliferate the spell itself contains. Casting Tezzeret's Gambit — which already proliferates — triggers both enchantments, producing three total proliferate events from one card. Add Tekuthal and each of those triggers doubles, reaching six poison-counter advancements from a single Tezzeret's Gambit. This is the primary way the deck jumps from 3–4 poison counters to lethal in a single turn.
The combat poison package. Venser attacks every turn for toxic 1 with lifelink, seeding the first poison counter. Thrummingbird proliferates on every attack trigger, stacking additional counters without needing to connect for damage. Voidwing Hybrid recurs itself from the graveyard every time you proliferate, ensuring a persistent flying toxic body survives removal waves. Inkmoth Nexus becomes a 1/1 infect flier for one mana — a land that deals poison and triggers Venser's Hollow Sentinel ability. Mirrex produces Mite tokens with toxic 1 and flying, flooding the air with poison vectors that also fuel Kindred Discovery's draw trigger.
The sacrifice-proliferate value engine. Yawgmoth pays life to sacrifice a creature, proliferates, and draws a card — all at instant speed. Blightbelly Rat proliferates again on death, meaning sacrificing it to Yawgmoth generates two proliferate events and a card. Phyrexian Tower converts any creature into two black mana, enabling explosive turns where you sacrifice, proliferate, draw, and recast in the same turn cycle. Diabolic Intent turns any expendable Mite token or Hollow Sentinel into a full tutor for any card in the deck, most often fetching Tekuthal or Inexorable Tide.
The planeswalker finisher package. Vraska's zero ability draws a card, loses 1 life, and proliferates every activation — with Tekuthal online this doubles to two proliferates per turn. Her ultimate instantly brings any opponent from 1–8 poison to exactly 10, ending the game on the spot. Ichormoon Gauntlet adds a proliferate to every planeswalker activation, meaning Vraska's zero now proliferates twice before Tekuthal even applies, and her ultimate becomes reachable in two activations instead of three. Staff of Compleation provides instant-speed proliferate for a life payment that Venser's lifelink continuously offsets, functioning as a mana sink in any turn where you have spare mana.
The card advantage and flash engine. Kindred Discovery triggers on every creature you cast or that enters under your control — Mite tokens from Mirrex, the Hollow Sentinel token from Venser's proliferate trigger, and every toxic creature you play all draw cards, rapidly refilling your hand with proliferate spells. Proft's Eidetic Memory rewards drawing multiple cards per turn by adding lore counters that convert into card advantage. Phyrexian Arena draws an extra card every upkeep for a life cost Venser's lifelink easily covers. Leyline of Anticipation lets you cast all of these at instant speed, holding up Counterspell or Wash Away on opponents' turns while still deploying your engines on their end step — maximizing every mana across the full turn cycle.
Opening Hand
The ideal opening hand has two lands covering both blue and black (a dual land or Command Tower plus a basic), one mana rock, Venser available to cast on turn 2, and at least one proliferate spell or cheap toxic creature as a follow-up. Brainstorm, Consider, and Experimental Augury are all excellent keeps because they find your missing pieces while triggering Flux Channeler once it lands. Mulligan any hand with zero interaction if you know you're facing an aggressive commander — you need at least one removal spell in hand before turn 3. Mulligan any four-land hand without a mana rock or two-drop, since flooding with no action in the first three turns lets opponents stabilize before your poison engine comes online. The best possible opener is Island plus Swamp plus Arcane Signet plus Venser plus any proliferate sorcery — that sequence attacks on turn 3 with Venser, casts the proliferate spell, and has already advanced poison counters twice before most opponents have played their commander.
Mana Curve
61non-land cards · mana value distribution






















































































