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Disa the Restless
Art by Jana Schirmer

Featured Deck · Friday, June 26, 2026

Disa the Restless's Lhurgoyf Graveyard Reanimator

Disa the Restless

2 manaBlackRedGreenLhurgoyf Graveyard Reanimator
Disa the Restless
100 cardsWildcards12461813

Decklist

Deck Guide

Why Play This Deck

Disa the Restless is the most unique graveyard commander in Brawl — she doesn't ask you to jump through hoops to reanimate threats, she just does it automatically the moment a Lhurgoyf hits your graveyard from anywhere. That means every self-mill spell, every discard outlet, and every removal spell an opponent points at your Lhurgoyfs is actually working in your favor. The deck plays like a Jund midrange powerhouse with a built-in reanimator combo in the command zone: you grind, you mill, you flood the board with massive Lhurgoyf threats and free Tarmogoyf tokens, and you drain opponents out with a dense aristocrats package of Blood Artist, Zulaport Cutthroat, Falkenrath Noble, and Syr Konrad. The deck rewards tight sequencing and punishes opponents who try to race — every creature that dies makes your engine stronger, and Disa ensures your threats never stay dead.

Play Summary

The game plan has three clean phases. Turns 1–3 are entirely about mana and graveyard setup: deploy a one-drop accelerant (Ignoble Hierarch, Birds of Paradise, Llanowar Elves, or Elvish Mystic), then spend turns 2–3 loading Lhurgoyfs into the graveyard with Faithless Looting, Entomb, Grisly Salvage, Grapple with the Past, Stitcher's Supplier, or Unmarked Grave. Priority graveyard targets are Nethergoyf, Barrowgoyf, Pyrogoyf, and Necrogoyf — any one of them in the graveyard when Disa lands is a free threat. Turn 4–5 is the pivot: land Disa and immediately reanimate whatever is waiting. Buried Alive on the same turn puts three Lhurgoyfs onto the battlefield at sorcery speed for just 3 mana. Turn 6 onward is the payoff: swing wide to generate Tarmogoyf tokens, use Maskwood Nexus to make every creature a Lhurgoyf so Disa reanimates anything that dies, and close with your aristocrats package draining the table on every death trigger. Boardwipes — Toxic Deluge, Damnation, Blasphemous Act, Black Sun's Zenith — reset opponents while Disa's reanimation means your threats come straight back. The main weakness is exile-based removal, which blanks both of Disa's triggers. Keep Heroic Intervention up against opponents running white or blue exile effects.

Key Synergies

The deck's premier combo line and the reason you always want Buried Alive in your opening hand. Cast Buried Alive to tutor Necrogoyf, Barrowgoyf, and Pyrogoyf directly into the graveyard. Each one immediately and separately triggers Disa's first ability, putting all three onto the battlefield for just 3 mana total. Pyrogoyf then fires its ETB ability for each Lhurgoyf that enters — with a graveyard already loaded from your early turns, each Pyrogoyf trigger deals 5–8 damage to any target. This single sorcery can deal 15+ damage across the table while simultaneously putting 15+ power worth of creatures into play.

The deck's core engine loop. Maskwood Nexus makes every creature every type, including Lhurgoyf. Necrogoyf forces each player to discard at the start of every upkeep — including itself via its Madness ability. When Necrogoyf hits the graveyard from a discard, Disa immediately reanimates it, triggering Syr Konrad twice per loop: once when Necrogoyf leaves the graveyard and once when it enters the battlefield. With Roaming Throne set to Lhurgoyf, Disa's reanimation trigger fires twice per Necrogoyf discard, generating two Tarmogoyf tokens per upkeep on top of the Konrad drains. Over four turns this loop deals 8–16 damage to each opponent without a single attack.

Altar of the Goyf pumps all Lhurgoyfs and Tarmogoyf tokens for free whenever any card enters any graveyard — yours or opponents'. The revised build runs four dedicated instant and sorcery graveyard-loaders, meaning every self-mill spell is simultaneously a free anthem trigger. Faithless Looting at flashback costs 3 mana and triggers Altar twice. Grisly Salvage mills five cards and triggers Altar five times in one cast. With a full graveyard, your Tarmogoyf tokens can easily be 6/7 or larger before combat even begins, turning what would be 1/1 tokens into legitimate threats that demand blocks.

The aristocrats drain package turns Disa's token generation into a lethal clock. Every Tarmogoyf token that dies — to a boardwipe, a block, or a sacrifice outlet — triggers all three drain creatures simultaneously. With all three in play, each creature death deals 3 damage to opponents and gains you 3 life. When you run Damnation or Toxic Deluge into a board of eight Tarmogoyf tokens, that is 24 damage to each opponent before the boardwipe even resolves. Disa then reanimates any Lhurgoyfs that died in the wipe, rebuilding your board immediately while opponents are in topdeck mode.

Survival of the Fittest is the deck's most powerful repeatable engine when Disa is in play. Activate Survival by discarding any Lhurgoyf — the discard triggers Disa's first ability, putting that Lhurgoyf directly onto the battlefield for free while you search your library for any creature. Search for Graveshifter, cast it, and its ETB returns any Lhurgoyf from your graveyard to hand. Now discard that Lhurgoyf to Survival again, triggering Disa again, and search for your next threat. Each activation costs one green mana and one Lhurgoyf in hand, but since Disa puts the discarded Lhurgoyf straight onto the battlefield and Graveshifter refuels your hand, the loop is essentially free and can tutor your entire creature suite onto the battlefield in a single turn.

Opening Hand

The non-negotiable requirements for a keep are: at least two lands including a green source, and at least one graveyard-loading effect (Faithless Looting, Entomb, Stitcher's Supplier, Grisly Salvage, or Grapple with the Past). Everything else is a bonus. The perfect seven has a one-drop mana accelerant, a graveyard loader, Buried Alive or a Lhurgoyf, and three lands with good color spread. Hands with Ignoble Hierarch plus Entomb plus Buried Alive are unconditional keeps regardless of land count as long as you have two lands. Mulligan any hand without a green source — the deck cannot function without green mana on turn one. Mulligan any hand with zero graveyard interaction even if the threats look exciting — Disa does nothing without Lhurgoyfs already in the graveyard when she lands. On six cards, keep any hand with a green source plus any single graveyard loader; you can rebuild from there. Gemstone Caverns is a free play on the draw that accelerates you to Disa a full turn earlier — if it is in your opening hand and you are not going first, always put it into play immediately and exile a land or a redundant accelerant.

Mana Curve

0
12
1
28
2
11
3
6
4
5
5
6
2
7+

64non-land cards · mana value distribution